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#define USE_MONOCHROME 0 // Monochrome : Monochrome makes the colors disappear.
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#define USE_DPX 0 // Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor. #define USE_SWFX_TECHNICOLOR 0 // Technicolor : Attempts to mimic the look of an old movie using the Technicolor three-strip color process. #define USE_TECHNICOLOR 0 // Technicolor : Attempts to mimic the look of an old movie using the Technicolor three-strip color process. Use Curves instead if you want to avoid that. This increases contrast but causes clipping. #define USE_LEVELS 1 // Levels : Sets a new black and white point. #define USE_CARTOON 0 // Cartoon : "Toon"s the image. #define USE_LUT 0 // Color Lookup Table: Uses a gradient texture to adjust the colors of the image. #define USE_HUD_MASKING 0 // HUD Masking: Uses a texture mask (mcmask.png) to exclude certain screen areas from effects processing. #define USE_HDR_LEVEL 0 // HDR Level: Rendering bitrate. #define USE_SPLITSCREEN 0 // Splitscreen: Disables all effects on the right half of the screen to show changes.
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#define USE_DEPTHBUFFER_OUTPUTĐ // Depth Buffer Output: Shows you the pixel depth, this is for debugging or depth map creation only. #define MASTEREFFECT_TOGGLEKEYĐx20 // Key used to toggle all MasterEffect effects. MasterEffect ReBorn 1.1.287 public beta by Marty McFly visit /MartyMcModding for news/updates Steam and boxed edition all sliders maxed out!!!!!! Master Effects H file is the file you mess with be advised when fsx starts reshade will load ontop of fsx it will inject all settings into fsx take about 1.5 mins to complete when its done all files will ready to go and fsx is ready to go.
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